chore(todo): add acceptance criteria and test hints to open issues

Flesh out the 14 still-open issues (GAL-34/35/36/37, 40/41, 43, 46/47/48/49,
52/53/55) with explicit acceptance criteria and concrete integration test
hints that reference existing types and headless tooling, so future work
on these tickets has a clear definition of done.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Harald Hoyer 2026-05-07 09:53:09 +02:00
parent 53938f22b5
commit 365e3a7cc4
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@ -9,3 +9,17 @@ labels: [gameplay, advanced-mechanics]
# GAL-41: Award bonus points for destroying all enemies in the stage
Award bonus points for destroying all enemies in the stage.
## Acceptance criteria
- [ ] Bonus is awarded **only** when every enemy spawned during the special stage is destroyed before the stage ends.
- [ ] Partial clears award nothing (no proportional credit).
- [ ] Bonus value is configurable per stage via `StageConfig` (or equivalent), defaulting to a Galaga-style 10000.
- [ ] Bonus applies to `Score` resource on stage transition, not on the last kill (so final HUD reads cleanly).
- [ ] Visible feedback (text overlay or window title) so player knows they earned the bonus.
## Integration test hints
- World where `is_special_stage(current) == true` with N enemies; despawn all N via simulated bullet hits; advance to next stage; assert `Score` increased by exactly the configured bonus.
- Negative case: leave 1 enemy alive; advance stage; assert `Score` unchanged by the bonus mechanism.
- Property-style: vary N in {1, 5, 20}; assert bonus paid once, regardless of N.