chore(todo): add acceptance criteria and test hints to open issues
Flesh out the 14 still-open issues (GAL-34/35/36/37, 40/41, 43, 46/47/48/49, 52/53/55) with explicit acceptance criteria and concrete integration test hints that reference existing types and headless tooling, so future work on these tickets has a clear definition of done. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
53938f22b5
commit
365e3a7cc4
14 changed files with 188 additions and 0 deletions
|
|
@ -15,3 +15,14 @@ Wire up audio plugin, sound effects, and background music.
|
|||
- [ ] [GAL-47](GAL-47.md) — Integrate `bevy_audio`.
|
||||
- [ ] [GAL-48](GAL-48.md) — Add sound effects (shooting, explosions, player death, tractor beam, etc.).
|
||||
- [ ] [GAL-49](GAL-49.md) — Add background music.
|
||||
|
||||
## Acceptance criteria
|
||||
|
||||
- [ ] Audio plugin integrated and SFX wired to ECS events (see GAL-47, GAL-48).
|
||||
- [ ] Background music tied to `GameState` transitions (see GAL-49).
|
||||
- [ ] Audio path is *non-fatal* in headless / lavapipe environments — `nix run .#take-screenshots` still works.
|
||||
|
||||
## Integration test hints
|
||||
|
||||
- Run the existing screenshot smoke test with the audio plugin enabled in headless mode; assert no panic and PNGs are produced.
|
||||
- Tick a representative game scenario (spawn → shoot → kill → die → game over) and assert non-empty stream of audio events without panics.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue