iii
Signed-off-by: Harald Hoyer <harald@hoyer.xyz>
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11 changed files with 1085 additions and 867 deletions
68
src/game_state.rs
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68
src/game_state.rs
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use bevy::prelude::*;
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use crate::components::{Bullet, Enemy, GameOverUI}; // Import necessary components
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// --- Game States ---
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#[derive(Clone, Eq, PartialEq, Debug, Hash, Default, States)]
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pub enum AppState {
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#[default]
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Playing,
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GameOver,
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}
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// --- Game Over UI ---
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pub fn setup_game_over_ui(mut commands: Commands) {
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println!("Entering GameOver state. Setting up UI.");
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commands.spawn((
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TextBundle::from_section(
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"GAME OVER",
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TextStyle {
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font_size: 100.0,
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color: Color::WHITE,
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..default()
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},
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)
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.with_style(Style {
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position_type: PositionType::Absolute,
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align_self: AlignSelf::Center,
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justify_self: JustifySelf::Center,
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top: Val::Percent(40.0), // Center vertically roughly
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..default()
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}),
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GameOverUI, // Tag the UI element
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));
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// TODO: Add "Press R to Restart" text later
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}
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pub fn cleanup_game_over_ui(mut commands: Commands, query: Query<Entity, With<GameOverUI>>) {
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println!("Exiting GameOver state. Cleaning up UI.");
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for entity in query.iter() {
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commands.entity(entity).despawn_recursive();
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}
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}
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// --- Cleanup ---
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// Cleanup system when exiting the Playing state
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pub fn cleanup_game_entities(
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mut commands: Commands,
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bullet_query: Query<Entity, With<Bullet>>,
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enemy_bullet_query: Query<Entity, With<crate::components::EnemyBullet>>, // Need to specify crate::components
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enemy_query: Query<Entity, With<Enemy>>,
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// Optionally despawn player too, or handle separately if needed for restart
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// player_query: Query<Entity, With<Player>>,
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) {
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println!("Exiting Playing state. Cleaning up game entities.");
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for entity in bullet_query.iter() {
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commands.entity(entity).despawn();
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}
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for entity in enemy_bullet_query.iter() { // Also despawn enemy bullets
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commands.entity(entity).despawn();
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}
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for entity in enemy_query.iter() {
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commands.entity(entity).despawn();
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}
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// for entity in player_query.iter() {
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// commands.entity(entity).despawn();
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// }
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}
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