fix: remove orphaned duplicate code in cleanup_game_entities
This commit is contained in:
parent
28e4e53da9
commit
704a4476f0
1 changed files with 73 additions and 20 deletions
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@ -1,5 +1,6 @@
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use crate::components::{Bullet, Enemy, GameOverUI, RestartMessage, StartButton, StartMenuUI};
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use crate::resources::RestartPressed;
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use bevy::prelude::*;
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use bevy::prelude::*;
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use crate::components::{Bullet, Enemy, GameOverUI, StartMenuUI, StartButton}; // Import necessary components
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// --- Game States ---
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// --- Game States ---
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#[derive(Clone, Eq, PartialEq, Debug, Hash, Default, States)]
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#[derive(Clone, Eq, PartialEq, Debug, Hash, Default, States)]
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@ -27,19 +28,43 @@ pub fn setup_game_over_ui(mut commands: Commands) {
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position_type: PositionType::Absolute,
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position_type: PositionType::Absolute,
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align_self: AlignSelf::Center,
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align_self: AlignSelf::Center,
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justify_self: JustifySelf::Center,
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justify_self: JustifySelf::Center,
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top: Val::Percent(40.0), // Center vertically roughly
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top: Val::Percent(40.0),
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..default()
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..default()
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}),
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}),
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GameOverUI, // Tag the UI element
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GameOverUI,
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));
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commands.spawn((
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TextBundle::from_section(
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"Press R to Restart",
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TextStyle {
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font_size: 32.0,
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color: Color::WHITE,
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..default()
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},
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)
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.with_style(Style {
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position_type: PositionType::Absolute,
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align_self: AlignSelf::Center,
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justify_self: JustifySelf::Center,
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top: Val::Percent(55.0),
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..default()
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}),
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RestartMessage,
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));
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));
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// TODO: Add "Press R to Restart" text later
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}
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}
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pub fn cleanup_game_over_ui(mut commands: Commands, query: Query<Entity, With<GameOverUI>>) {
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pub fn cleanup_game_over_ui(
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mut commands: Commands,
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query: Query<Entity, With<GameOverUI>>,
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restart_query: Query<Entity, With<RestartMessage>>,
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) {
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println!("Exiting GameOver state. Cleaning up UI.");
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println!("Exiting GameOver state. Cleaning up UI.");
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for entity in query.iter() {
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for entity in query.iter() {
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commands.entity(entity).despawn_recursive();
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commands.entity(entity).despawn_recursive();
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}
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}
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for entity in restart_query.iter() {
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commands.entity(entity).despawn_recursive();
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}
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}
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}
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// --- Cleanup ---
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// --- Cleanup ---
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@ -48,8 +73,9 @@ pub fn cleanup_game_over_ui(mut commands: Commands, query: Query<Entity, With<Ga
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pub fn cleanup_game_entities(
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pub fn cleanup_game_entities(
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mut commands: Commands,
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mut commands: Commands,
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bullet_query: Query<Entity, With<Bullet>>,
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bullet_query: Query<Entity, With<Bullet>>,
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enemy_bullet_query: Query<Entity, With<crate::components::EnemyBullet>>, // Need to specify crate::components
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enemy_bullet_query: Query<Entity, With<crate::components::EnemyBullet>>,
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enemy_query: Query<Entity, With<Enemy>>,
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enemy_query: Query<Entity, With<Enemy>>,
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restart_message_query: Query<Entity, With<crate::components::RestartMessage>>,
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// Optionally despawn player too, or handle separately if needed for restart
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// Optionally despawn player too, or handle separately if needed for restart
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// player_query: Query<Entity, With<Player>>,
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// player_query: Query<Entity, With<Player>>,
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) {
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) {
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@ -57,12 +83,15 @@ pub fn cleanup_game_entities(
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for entity in bullet_query.iter() {
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for entity in bullet_query.iter() {
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commands.entity(entity).despawn();
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commands.entity(entity).despawn();
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}
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}
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for entity in enemy_bullet_query.iter() { // Also despawn enemy bullets
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for entity in enemy_bullet_query.iter() {
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commands.entity(entity).despawn();
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commands.entity(entity).despawn();
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}
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}
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for entity in enemy_query.iter() {
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for entity in enemy_query.iter() {
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commands.entity(entity).despawn();
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commands.entity(entity).despawn();
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}
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}
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for entity in restart_message_query.iter() {
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commands.entity(entity).despawn();
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}
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// for entity in player_query.iter() {
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// for entity in player_query.iter() {
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// commands.entity(entity).despawn();
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// commands.entity(entity).despawn();
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// }
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// }
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@ -72,7 +101,7 @@ pub fn cleanup_game_entities(
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pub fn setup_start_menu_ui(mut commands: Commands) {
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pub fn setup_start_menu_ui(mut commands: Commands) {
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println!("Entering StartMenu state. Setting up UI.");
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println!("Entering StartMenu state. Setting up UI.");
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// Root UI container
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// Root UI container
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commands
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commands
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.spawn((
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.spawn((
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@ -91,18 +120,21 @@ pub fn setup_start_menu_ui(mut commands: Commands) {
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))
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))
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.with_children(|parent| {
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.with_children(|parent| {
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// Title
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// Title
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parent.spawn(TextBundle::from_section(
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parent.spawn(
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"BGLGA",
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TextBundle::from_section(
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TextStyle {
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"BGLGA",
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font_size: 120.0,
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TextStyle {
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color: Color::WHITE,
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font_size: 120.0,
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color: Color::WHITE,
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..default()
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},
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)
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.with_style(Style {
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margin: UiRect::bottom(Val::Px(50.0)),
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..default()
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..default()
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},
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}),
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).with_style(Style {
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);
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margin: UiRect::bottom(Val::Px(50.0)),
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..default()
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}));
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// Start Game Button
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// Start Game Button
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parent
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parent
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.spawn((
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.spawn((
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@ -162,4 +194,25 @@ pub fn start_menu_button_system(
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}
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}
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}
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}
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}
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}
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}
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}
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pub fn handle_restart_input(
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mut keyboard_input: ResMut<Input<KeyCode>>,
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mut restart_resource: ResMut<RestartPressed>,
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mut app_state: ResMut<NextState<AppState>>,
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) {
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if keyboard_input.just_pressed(KeyCode::R) {
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restart_resource.pressed = true;
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}
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}
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pub fn restart_game_system(
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mut app_state: ResMut<NextState<AppState>>,
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mut restart_resource: ResMut<RestartPressed>,
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) {
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if restart_resource.pressed {
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println!("Restart requested. Transitioning to Playing state.");
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restart_resource.pressed = false;
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app_state.set(AppState::Playing);
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}
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}
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