From 8e06a91dde63e78984c090ddab841f86fa2a8fd0 Mon Sep 17 00:00:00 2001 From: Harald Hoyer Date: Wed, 6 May 2026 19:37:06 +0200 Subject: [PATCH] chore(todo): update GAL-33 status and progress --- TODO.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/TODO.md b/TODO.md index ddb0b72..6fc92c3 100644 --- a/TODO.md +++ b/TODO.md @@ -40,7 +40,8 @@ * [x] GAL-30: Implement the tractor beam attack logic (`boss_capture_attack` system). * [x] GAL-31: Player has a `Captured` component when hit by the beam. * [x] GAL-32: Boss has a `ReturningWithCaptive` state to go back to the formation. - * [ ] GAL-33: Improve the tractor beam visual effect (currently a simple rectangle). + * [x] GAL-33: Improve the tractor beam visual effect (currently a simple rectangle). + * Completed on branch gal-33-improve-tractor-beam-visual, commit 52b0919 — 2-layer glow beam with pulse animation, 8 unit tests * [ ] **GAL-34: Dual Fighter (Rescuing Captured Ship)** * [ ] GAL-35: Allow the player to shoot a Boss that is holding a captured ship. * [ ] GAL-36: Implement the logic to free the captured ship upon shooting the Boss.