From 98b74a7ae2ae57bd848d40a8f1713e9aad3cea8a Mon Sep 17 00:00:00 2001 From: Harald Hoyer Date: Wed, 6 May 2026 21:59:35 +0200 Subject: [PATCH] game: award 300 points for Boss kills (3x Grunt) Boss enemies now award 300 points instead of the same 100 as Grunts. The scoring match in check_bullet_collisions already routed by EnemyType; only the BOSS_POINTS constant was wrong. Refs: GAL-27 --- src/bullet.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/bullet.rs b/src/bullet.rs index 5481fb0..2de568a 100644 --- a/src/bullet.rs +++ b/src/bullet.rs @@ -11,7 +11,7 @@ use crate::resources::{PlayerLives, PlayerRespawnTimer, Score}; use crate::systems::spawn_explosion; const GRUNT_POINTS: u32 = 100; -const BOSS_POINTS: u32 = 100; // TODO(GAL-27): differentiate Boss from Grunt scoring +const BOSS_POINTS: u32 = 300; pub fn move_bullets( mut query: Query<(Entity, &mut Transform), With>,