feat(game): add special stage type every 3rd level
Every 3rd stage (3, 6, 9, ...) is now a special stage with no enemy dive attacks and no enemy shooting. Enemies still spawn in the default grid formation (32 enemies) but remain in formation without attacking. Changes: - Add SPECIAL_STAGE_INTERVAL constant and is_special_stage() function - Add special_stage config to StageConfigurations with empty attack_patterns - Modify for_stage() to route special stages to special config - Guard enemy_shoot system to skip shooting during special stages - Show '*' suffix in window title for special stages Refs: GAL-39
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5 changed files with 182 additions and 6 deletions
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@ -47,6 +47,9 @@ pub const BEAM_CORE_COLOR: Color = Color::srgba(0.7, 0.2, 1.0, 0.7);
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pub const BEAM_PULSE_FREQ: f32 = 3.0;
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pub const BEAM_PULSE_AMPLITUDE: f32 = 0.15;
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// Special stages
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pub const SPECIAL_STAGE_INTERVAL: u32 = 3;
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// Starfield
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pub const STAR_COUNT: usize = 150;
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pub const STAR_MIN_SIZE: f32 = 1.0;
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