chore(deps): upgrade Bevy 0.13 → 0.18

Three major versions of breaking changes:
- Bundles → Required Components (SpriteBundle, NodeBundle, ButtonBundle,
  TextBundle, Camera2dBundle removed; spawn tuples of components instead)
- Style merged into Node; TextStyle split into TextFont + TextColor
- Color API: rgb/rgba → srgb/srgba; Color::Rgba pattern matching replaced
  with .alpha()/.set_alpha(); .r()/.g()/.b() → .to_srgba().red/green/blue
- Time: delta_seconds() → delta_secs(); elapsed_seconds() → elapsed_secs()
- Query: get_single()/get_single_mut() → single()/single_mut() (now Result)
- Timer::finished() → Timer::is_finished()
- despawn_recursive() removed (despawn() is now recursive); despawn_descendants()
  removed — replaced with Children query iteration
- BorderColor(c) → BorderColor::all(c)
- WindowResolution: From<(f32,f32)> removed → cast to (u32,u32)
- flake.nix: added wayland to runtime libs (default-on in 0.18)

Tests pass (8/8), clippy clean, headless render verified showing start
menu, button, starfield, and player ship.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Harald Hoyer 2026-05-06 21:26:48 +02:00
parent 7a4305677b
commit b2b564f690
11 changed files with 2746 additions and 1028 deletions

View file

@ -16,39 +16,35 @@ pub enum AppState {
pub fn setup_game_over_ui(mut commands: Commands) {
println!("Entering GameOver state. Setting up UI.");
commands.spawn((
TextBundle::from_section(
"GAME OVER",
TextStyle {
font_size: 100.0,
color: Color::WHITE,
..default()
},
)
.with_style(Style {
Text::new("GAME OVER"),
TextFont {
font_size: 100.0,
..default()
},
TextColor(Color::WHITE),
Node {
position_type: PositionType::Absolute,
align_self: AlignSelf::Center,
justify_self: JustifySelf::Center,
top: Val::Percent(40.0),
..default()
}),
},
GameOverUI,
));
commands.spawn((
TextBundle::from_section(
"Press R to Restart",
TextStyle {
font_size: 32.0,
color: Color::WHITE,
..default()
},
)
.with_style(Style {
Text::new("Press R to Restart"),
TextFont {
font_size: 32.0,
..default()
},
TextColor(Color::WHITE),
Node {
position_type: PositionType::Absolute,
align_self: AlignSelf::Center,
justify_self: JustifySelf::Center,
top: Val::Percent(55.0),
..default()
}),
},
RestartMessage,
));
}
@ -60,10 +56,10 @@ pub fn cleanup_game_over_ui(
) {
println!("Exiting GameOver state. Cleaning up UI.");
for entity in query.iter() {
commands.entity(entity).despawn_recursive();
commands.entity(entity).despawn();
}
for entity in restart_query.iter() {
commands.entity(entity).despawn_recursive();
commands.entity(entity).despawn();
}
}
@ -76,8 +72,6 @@ pub fn cleanup_game_entities(
enemy_bullet_query: Query<Entity, With<crate::components::EnemyBullet>>,
enemy_query: Query<Entity, With<Enemy>>,
restart_message_query: Query<Entity, With<crate::components::RestartMessage>>,
// Optionally despawn player too, or handle separately if needed for restart
// player_query: Query<Entity, With<Player>>,
) {
println!("Exiting Playing state. Cleaning up game entities.");
for entity in bullet_query.iter() {
@ -92,9 +86,6 @@ pub fn cleanup_game_entities(
for entity in restart_message_query.iter() {
commands.entity(entity).despawn();
}
// for entity in player_query.iter() {
// commands.entity(entity).despawn();
// }
}
// --- Start Menu UI ---
@ -102,65 +93,57 @@ pub fn cleanup_game_entities(
pub fn setup_start_menu_ui(mut commands: Commands) {
println!("Entering StartMenu state. Setting up UI.");
// Root UI container
commands
.spawn((
NodeBundle {
style: Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
flex_direction: FlexDirection::Column,
..default()
},
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
flex_direction: FlexDirection::Column,
..default()
},
StartMenuUI,
))
.with_children(|parent| {
// Title
parent.spawn(
TextBundle::from_section(
"BGLGA",
TextStyle {
font_size: 120.0,
color: Color::WHITE,
..default()
},
)
.with_style(Style {
parent.spawn((
Text::new("BGLGA"),
TextFont {
font_size: 120.0,
..default()
},
TextColor(Color::WHITE),
Node {
margin: UiRect::bottom(Val::Px(50.0)),
..default()
}),
);
},
));
// Start Game Button
parent
.spawn((
ButtonBundle {
style: Style {
width: Val::Px(250.0),
height: Val::Px(80.0),
border: UiRect::all(Val::Px(2.0)),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
border_color: BorderColor(Color::WHITE),
background_color: BackgroundColor(Color::rgb(0.1, 0.1, 0.5)),
Button,
Node {
width: Val::Px(250.0),
height: Val::Px(80.0),
border: UiRect::all(Val::Px(2.0)),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BorderColor::all(Color::WHITE),
BackgroundColor(Color::srgb(0.1, 0.1, 0.5)),
StartButton,
))
.with_children(|parent| {
parent.spawn(TextBundle::from_section(
"Start Game",
TextStyle {
parent.spawn((
Text::new("Start Game"),
TextFont {
font_size: 40.0,
color: Color::WHITE,
..default()
},
TextColor(Color::WHITE),
));
});
});
@ -169,7 +152,7 @@ pub fn setup_start_menu_ui(mut commands: Commands) {
pub fn cleanup_start_menu_ui(mut commands: Commands, query: Query<Entity, With<StartMenuUI>>) {
println!("Exiting StartMenu state. Cleaning up UI.");
for entity in query.iter() {
commands.entity(entity).despawn_recursive();
commands.entity(entity).despawn();
}
}
@ -187,10 +170,10 @@ pub fn start_menu_button_system(
app_state.set(AppState::Playing);
}
Interaction::Hovered => {
color.0 = Color::rgb(0.2, 0.2, 0.7);
color.0 = Color::srgb(0.2, 0.2, 0.7);
}
Interaction::None => {
color.0 = Color::rgb(0.1, 0.1, 0.5);
color.0 = Color::srgb(0.1, 0.1, 0.5);
}
}
}