refactor: clean up formatting and improve readability in components and player logic

This commit is contained in:
Harald Hoyer 2025-04-16 08:46:12 +02:00
parent 008f9cc24a
commit d27d27bb5a
3 changed files with 47 additions and 23 deletions

View file

@ -31,7 +31,8 @@ pub const BULLET_ENEMY_COLLISION_THRESHOLD: f32 = (BULLET_SIZE.x + ENEMY_SIZE.x)
// 22.5
pub const PLAYER_ENEMY_COLLISION_THRESHOLD: f32 = (PLAYER_SIZE.x + ENEMY_SIZE.x) * 0.5;
// 35.0
pub const ENEMY_BULLET_PLAYER_COLLISION_THRESHOLD: f32 = (ENEMY_BULLET_SIZE.x + PLAYER_SIZE.x) * 0.5;
pub const ENEMY_BULLET_PLAYER_COLLISION_THRESHOLD: f32 =
(ENEMY_BULLET_SIZE.x + PLAYER_SIZE.x) * 0.5;
// Tractor beam constants
pub const TRACTOR_BEAM_WIDTH: f32 = 20.0;