refactor: clean up formatting and improve readability in components and player logic
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3 changed files with 47 additions and 23 deletions
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@ -31,7 +31,8 @@ pub const BULLET_ENEMY_COLLISION_THRESHOLD: f32 = (BULLET_SIZE.x + ENEMY_SIZE.x)
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// 22.5
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pub const PLAYER_ENEMY_COLLISION_THRESHOLD: f32 = (PLAYER_SIZE.x + ENEMY_SIZE.x) * 0.5;
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// 35.0
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pub const ENEMY_BULLET_PLAYER_COLLISION_THRESHOLD: f32 = (ENEMY_BULLET_SIZE.x + PLAYER_SIZE.x) * 0.5;
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pub const ENEMY_BULLET_PLAYER_COLLISION_THRESHOLD: f32 =
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(ENEMY_BULLET_SIZE.x + PLAYER_SIZE.x) * 0.5;
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// Tractor beam constants
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pub const TRACTOR_BEAM_WIDTH: f32 = 20.0;
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