Commit graph

10 commits

Author SHA1 Message Date
Harald Hoyer 3520d5122b feat: add TODO list for core gameplay loop and enemy behavior mechanics 2025-04-15 12:06:22 +02:00
Harald Hoyer ef055fe3c5 feat: Add enemy type differentiation and adjust movement logic for Grunt and Boss enemies 2025-04-05 19:21:09 +02:00
Harald Hoyer 6acfee2f95 feat: Enhance enemy attack dive mechanics with swooping movement towards the center 2025-04-05 12:53:14 +02:00
Harald Hoyer 66fd1e8b1b feat: Implement enemy attack dive mechanics and shooting behavior 2025-04-05 12:42:16 +02:00
Harald Hoyer 4256b0046c feat: Implement enemy formation behavior and attack dive mechanics 2025-04-05 00:26:22 +02:00
Harald Hoyer fe5579727f feat: Implement scoring and stage management systems 2025-04-05 00:21:44 +02:00
Harald Hoyer 0f4737fffd feat: Implement Game Over state and UI cleanup 2025-04-05 00:13:56 +02:00
Harald Hoyer 201b4589b3 fixup! feat: Implement player lives, destruction, and respawn
Signed-off-by: Harald Hoyer <harald@hoyer.xyz>
2025-03-29 13:49:42 +01:00
Harald Hoyer 557b38af79 feat: Implement player lives, destruction, and respawn
Adds a player lives system with respawning and temporary invincibility.

- Introduces  resource (starts at 3).
- Modifies player-enemy collision to decrement lives and despawn player.
- Implements  for delayed respawn.
- Adds  component with a timer for post-respawn protection, including a blinking visual effect.
- Updates window title dynamically to show remaining lives.

Reverted collision detection from  (due to build errors)
back to using .

Fixed several borrow checker (E0499, E0596) and type mismatch (E0308)
errors encountered during implementation, primarily within the
 system.

Added  conditions for systems like shooting, collision checking,
and respawning.

Updates README.md to reflect the current state and completed TODO item.
2025-03-29 13:45:43 +01:00
Harald Hoyer 0a5382187e feat: initial commit
Signed-off-by: Harald Hoyer <harald@hoyer.xyz>
2025-03-29 10:58:19 +01:00