--- id: GAL-53 title: Implement a High Score system (saving/loading) status: Done parent: GAL-50 labels: [polish, ui] --- # GAL-53: Implement a High Score system (saving/loading) Implement a High Score system (saving/loading). ## Acceptance criteria - [x] High score persists to disk under a platform-appropriate path (e.g. `dirs::data_dir()/bglga/highscore.json`). - [x] Loaded on startup into a `HighScore` resource; defaults to 0 if the file is absent or corrupt (no panic). - [x] Updated only when `Score > HighScore` on entering `GameOver`, then persisted. - [x] Visible on Start Menu (best so far) and Game Over (best vs current). - [x] Save path overridable via env var or test-only setter so tests don't pollute the user's real config. ## Integration test hints - Use a tmp dir override; pre-write `{"high_score": 5000}`; build `App`; assert `HighScore` resource = 5000. - Pre-write malformed JSON; assert loader falls back to 0 and doesn't panic. - Run scenario: set `Score = 7000`; transition to `GameOver`; reload from disk; assert persisted value = 7000. - Concurrency / crash safety: write via temp file + rename, not in-place truncate. ## Comments - 2026-05-07 — Branch `opencode/clever-wolf`, commit ff3416b — High score system implemented with persistence, UI display, and integration tests.