No description
Spawn expanding/fading orange explosion effects when enemies or the player are destroyed. Explosions scale from 15x15 to 50x50 over 0.4s while fading from full opacity to transparent, then auto-despawn. Integration points: - Enemy killed by player bullet (bullet.rs) - Player hit by enemy bullet (bullet.rs) - Player collides with enemy (player.rs) - both explode - Captured player released (player.rs) Refs: GAL-44 |
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|---|---|---|
| .roo | ||
| .vscode | ||
| src | ||
| .envrc | ||
| .gitignore | ||
| AGENTS.md | ||
| Cargo.lock | ||
| Cargo.toml | ||
| flake.lock | ||
| flake.nix | ||
| GEMINI.md | ||
| opencode.json | ||
| README.md | ||
| TODO.md | ||
bglga
This project is a simple Galaga-like space shooter game built using the Bevy engine.
Current State
The game features:
- A player ship at the bottom of the screen that can move left and right.
- Shooting bullets upward using the spacebar or up arrow key.
- Enemy ships that spawn at the top and move downward.
- Collision detection between bullets and enemies.
- Collision detection between the player and enemies.
- A player lives system (starting with 3 lives).
- Player destruction upon collision.
- Player respawn after a short delay with temporary invincibility.
- Remaining lives displayed in the window title.
Controls
- Move Left: A key or Left Arrow
- Move Right: D key or Right Arrow
- Shoot: Spacebar or Up Arrow
How to Compile
nix develop --command bash -c "cargo build"
How to Run
- Make sure you have Rust and Nix installed.
- Clone the repository.
- Navigate to the project directory.
- Run the game using the command:
nix develop --command bash -c "cargo run"