bglga/src
Harald Hoyer 933d23cc35 fix(game-state): reset score, lives, stage, and formation on restart; despawn explosions on cleanup
Reset Score, PlayerLives, CurrentStage, and FormationState resources
when restarting from GameOver. Extend cleanup_game_entities to also
despawn Explosion entities.
2026-05-09 11:02:09 +02:00
..
bullet.rs game: award 300 points for Boss kills (3x Grunt) 2026-05-06 21:59:35 +02:00
components.rs feat(persistence): add high score saving/loading 2026-05-07 23:30:59 +02:00
constants.rs feat(game): add special stage type every 3rd level 2026-05-06 23:31:12 +02:00
enemy.rs chore: apply cargo fmt formatting 2026-05-07 23:31:30 +02:00
game_state.rs fix(game-state): reset score, lives, stage, and formation on restart; despawn explosions on cleanup 2026-05-09 11:02:09 +02:00
lib.rs feat(ui): wire high score into game lifecycle and display 2026-05-07 23:31:15 +02:00
main.rs refactor: split game logic into library + binary entry point 2026-05-06 20:54:09 +02:00
persistence.rs feat(persistence): add high score saving/loading 2026-05-07 23:30:59 +02:00
player.rs chore: apply cargo fmt formatting 2026-05-07 23:31:30 +02:00
resources.rs feat(persistence): add high score saving/loading 2026-05-07 23:30:59 +02:00
stage.rs refactor: idiomatic cleanup across the codebase 2026-05-06 21:36:26 +02:00
starfield.rs refactor: idiomatic cleanup across the codebase 2026-05-06 21:36:26 +02:00
systems.rs feat(ui): wire high score into game lifecycle and display 2026-05-07 23:31:15 +02:00