/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.surfsite.iconsole; import android.bluetooth.BluetoothAdapter; import android.bluetooth.BluetoothDevice; import android.bluetooth.BluetoothSocket; import android.content.Context; import android.os.Bundle; import android.os.Handler; import android.os.Message; import org.surfsite.iconsole.common.logger.Log; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.util.Arrays; import java.util.UUID; /** * This class does all the work for setting up and managing Bluetooth * connections with other devices. It has a thread that listens for * incoming connections, a thread for connecting with a device, and a * thread for performing data transmissions when connected. */ public class BluetoothChatService { // Debugging private static final String TAG = "BluetoothChatService"; // Name for the SDP record when creating server socket private static final String NAME_SECURE = "BluetoothChatSecure"; private static final String NAME_INSECURE = "BluetoothChatInsecure"; // Unique UUID for this application private static final UUID SERIAL_PORT_CLASS = UUID.fromString("00001101-0000-1000-8000-00805f9b34fb"); // Member fields private final BluetoothAdapter mAdapter; private final Handler mHandler; private ConnectThread mConnectThread; private ConnectedThread mConnectedThread; private int mState; private int mNewState; // Constants that indicate the current connection state public static final int STATE_NONE = 0; // we're doing nothing public static final int STATE_LISTEN = 1; // now listening for incoming connections public static final int STATE_CONNECTING = 2; // now initiating an outgoing connection public static final int STATE_CONNECTED = 3; // now connected to a remote device /** * Constructor. Prepares a new BluetoothChat session. * * @param context The UI Activity Context * @param handler A Handler to send messages back to the UI Activity */ public BluetoothChatService(Context context, Handler handler) { mAdapter = BluetoothAdapter.getDefaultAdapter(); mState = STATE_NONE; mNewState = mState; mHandler = handler; } /** * Update UI title according to the current state of the chat connection */ private synchronized void updateUserInterfaceTitle() { mState = getState(); Log.d(TAG, "updateUserInterfaceTitle() " + mNewState + " -> " + mState); mNewState = mState; // Give the new state to the Handler so the UI Activity can update mHandler.obtainMessage(Constants.MESSAGE_STATE_CHANGE, mNewState, -1).sendToTarget(); } /** * Return the current connection state. */ public synchronized int getState() { return mState; } /** * Start the chat service. Specifically start AcceptThread to begin a * session in listening (server) mode. Called by the Activity onResume() */ public synchronized void start() { Log.d(TAG, "start"); // Cancel any thread attempting to make a connection if (mConnectThread != null) { mConnectThread.cancel(); mConnectThread = null; } // Cancel any thread currently running a connection if (mConnectedThread != null) { mConnectedThread.cancel(); mConnectedThread = null; } // Update UI title updateUserInterfaceTitle(); } /** * Start the ConnectThread to initiate a connection to a remote device. * * @param device The BluetoothDevice to connect */ public synchronized void connect(BluetoothDevice device) { Log.d(TAG, "connect to: " + device); // Cancel any thread attempting to make a connection if (mState == STATE_CONNECTING) { if (mConnectThread != null) { mConnectThread.cancel(); mConnectThread = null; } } // Cancel any thread currently running a connection if (mConnectedThread != null) { mConnectedThread.cancel(); mConnectedThread = null; } // Start the thread to connect with the given device mConnectThread = new ConnectThread(device); mConnectThread.start(); // Update UI title updateUserInterfaceTitle(); } /** * Start the ConnectedThread to begin managing a Bluetooth connection * * @param socket The BluetoothSocket on which the connection was made * @param device The BluetoothDevice that has been connected */ public synchronized void connected(BluetoothSocket socket, BluetoothDevice device) { Log.d(TAG, "connected"); // Cancel the thread that completed the connection if (mConnectThread != null) { mConnectThread.cancel(); mConnectThread = null; } // Cancel any thread currently running a connection if (mConnectedThread != null) { mConnectedThread.cancel(); mConnectedThread = null; } // Start the thread to manage the connection and perform transmissions mConnectedThread = new ConnectedThread(socket); mConnectedThread.start(); // Send the name of the connected device back to the UI Activity Message msg = mHandler.obtainMessage(Constants.MESSAGE_DEVICE_NAME); Bundle bundle = new Bundle(); bundle.putString(Constants.DEVICE_NAME, device.getName()); msg.setData(bundle); mHandler.sendMessage(msg); // Update UI title updateUserInterfaceTitle(); } /** * Stop all threads */ public synchronized void stop() { Log.d(TAG, "stop"); if (mConnectThread != null) { mConnectThread.cancel(); mConnectThread = null; } if (mConnectedThread != null) { mConnectedThread.cancel(); mConnectedThread = null; } mState = STATE_NONE; // Update UI title updateUserInterfaceTitle(); } /** * Write to the ConnectedThread in an unsynchronized manner * * @param out The bytes to write * @see ConnectedThread#write(byte[]) */ public void write(byte[] out) { } /** * Indicate that the connection attempt failed and notify the UI Activity. */ private void connectionFailed() { // Send a failure message back to the Activity Message msg = mHandler.obtainMessage(Constants.MESSAGE_TOAST); Bundle bundle = new Bundle(); bundle.putString(Constants.TOAST, "Unable to connect device"); msg.setData(bundle); mHandler.sendMessage(msg); mState = STATE_NONE; // Update UI title updateUserInterfaceTitle(); // Start the service over to restart listening mode BluetoothChatService.this.start(); } /** * Indicate that the connection was lost and notify the UI Activity. */ private void connectionLost() { // Send a failure message back to the Activity Message msg = mHandler.obtainMessage(Constants.MESSAGE_TOAST); Bundle bundle = new Bundle(); bundle.putString(Constants.TOAST, "Device connection was lost"); msg.setData(bundle); mHandler.sendMessage(msg); mState = STATE_NONE; // Update UI title updateUserInterfaceTitle(); // Start the service over to restart listening mode BluetoothChatService.this.start(); } /** * This thread runs while attempting to make an outgoing connection * with a device. It runs straight through; the connection either * succeeds or fails. */ private class ConnectThread extends Thread { private final BluetoothSocket mmSocket; private final BluetoothDevice mmDevice; public ConnectThread(BluetoothDevice device) { mmDevice = device; BluetoothSocket tmp = null; // Get a BluetoothSocket for a connection with the // given BluetoothDevice try { tmp = device.createRfcommSocketToServiceRecord(SERIAL_PORT_CLASS); } catch (IOException e) { Log.e(TAG, "Socket Type: create() failed", e); } mmSocket = tmp; mState = STATE_CONNECTING; } public void run() { Log.i(TAG, "BEGIN mConnectThread"); setName("ConnectThread"); // Always cancel discovery because it will slow down a connection mAdapter.cancelDiscovery(); // Make a connection to the BluetoothSocket try { // This is a blocking call and will only return on a // successful connection or an exception mmSocket.connect(); } catch (IOException e) { // Close the socket try { mmSocket.close(); } catch (IOException e2) { Log.e(TAG, "unable to close() socket during connection failure", e2); } connectionFailed(); return; } // Reset the ConnectThread because we're done synchronized (BluetoothChatService.this) { mConnectThread = null; } // Start the connected thread connected(mmSocket, mmDevice); } public void cancel() { try { mmSocket.close(); } catch (IOException e) { Log.e(TAG, "close() of socket failed", e); } } } /** * This thread runs during a connection with a remote device. * It handles all incoming and outgoing transmissions. */ private class ConnectedThread extends Thread { private final BluetoothSocket mmSocket; private final InputStream mmInStream; private final OutputStream mmOutStream; private final IConsole mmIConsole; public ConnectedThread(BluetoothSocket socket) { Log.d(TAG, "create ConnectedThread"); mmSocket = socket; InputStream tmpIn = null; OutputStream tmpOut = null; // Get the BluetoothSocket input and output streams try { tmpIn = socket.getInputStream(); tmpOut = socket.getOutputStream(); } catch (IOException e) { Log.e(TAG, "temp sockets not created", e); } mmInStream = tmpIn; mmOutStream = tmpOut; mState = STATE_CONNECTED; mmIConsole = new IConsole(mmInStream, mmOutStream, new IConsole.DataListener() { @Override public void onData(IConsole.Data data) { Log.i(TAG, "mConnectedThread: " + data.toString()); /* print */ } @Override public void onError(Exception e) { Log.e(TAG, "mConnectedThread Error: ", e); if (e instanceof IOException) connectionLost(); } }, new IConsole.DebugListener() { @Override public void onRead(byte[] buffer) { if (buffer.length > 0) { String hexbuf = IConsole.byteArrayToHex(Arrays.copyOfRange(buffer, 0, buffer.length)) + '\n'; // Send the obtained bytes to the UI Activity mHandler.obtainMessage(Constants.MESSAGE_READ, hexbuf.length(), -1, hexbuf.getBytes()) .sendToTarget(); } } @Override public void onWrite(byte[] buffer) { String hexbuf = IConsole.byteArrayToHex(buffer) + '\n'; // Share the sent message back to the UI Activity mHandler.obtainMessage(Constants.MESSAGE_WRITE, -1, -1, hexbuf.getBytes()) .sendToTarget(); } }); } public void run() { Log.i(TAG, "BEGIN mConnectedThread"); while (mState == STATE_CONNECTED) { if (!mmIConsole.processIO()) break; } } public boolean setLevel(int level) { return mmIConsole.setLevel(level); } public void cancel() { mmIConsole.stop(); try { mmSocket.close(); } catch (IOException e) { Log.e(TAG, "close() of connect socket failed", e); } } } }