Change comments for convert_stereo_to_mono_audio functions
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@ -54,7 +54,7 @@ pub fn convert_integer_to_float_audio_simd(samples: &[i16]) -> Vec<f32> {
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/// Convert 32 bit floating point stereo PCM audio to 32 bit floating point mono PCM audio.
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///
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/// If there are an odd number of samples, the last sample is dropped.
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/// If there are an odd number of samples, the last half-sample is dropped.
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/// This variant does not use SIMD instructions.
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///
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/// # Arguments
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@ -68,7 +68,7 @@ pub fn convert_stereo_to_mono_audio(samples: &[f32]) -> Vec<f32> {
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/// Convert 32 bit floating point stereo PCM audio to 32 bit floating point mono PCM audio.
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///
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/// If there are an odd number of samples, the last sample is dropped.
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/// If there are an odd number of samples, the last half-sample is dropped.
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/// This variant uses SIMD instructions, and as such is only available on
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/// nightly Rust.
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///
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