feat: add explosion animations on entity destruction
Spawn expanding/fading orange explosion effects when enemies or the player are destroyed. Explosions scale from 15x15 to 50x50 over 0.4s while fading from full opacity to transparent, then auto-despawn. Integration points: - Enemy killed by player bullet (bullet.rs) - Player hit by enemy bullet (bullet.rs) - Player collides with enemy (player.rs) - both explode - Captured player released (player.rs) Refs: GAL-44
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6 changed files with 77 additions and 2 deletions
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@ -47,3 +47,9 @@ pub const STAR_MAX_SIZE: f32 = 3.0;
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pub const STAR_MIN_SPEED: f32 = 20.0;
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pub const STAR_MAX_SPEED: f32 = 100.0;
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pub const STAR_Z_DEPTH: f32 = -10.0; // Behind all game entities
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// Explosion constants
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pub const EXPLOSION_DURATION: f32 = 0.4;
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pub const EXPLOSION_BASE_SIZE: Vec2 = Vec2::new(15.0, 15.0);
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pub const EXPLOSION_MAX_SIZE: Vec2 = Vec2::new(50.0, 50.0);
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pub const EXPLOSION_COLOR: Color = Color::rgba(1.0, 0.6, 0.1, 1.0);
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