chore(todo): update GAL-33 status and progress

This commit is contained in:
Harald Hoyer 2026-05-06 19:37:06 +02:00
parent 52b0919d3f
commit 8e06a91dde

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@ -40,7 +40,8 @@
* [x] GAL-30: Implement the tractor beam attack logic (`boss_capture_attack` system). * [x] GAL-30: Implement the tractor beam attack logic (`boss_capture_attack` system).
* [x] GAL-31: Player has a `Captured` component when hit by the beam. * [x] GAL-31: Player has a `Captured` component when hit by the beam.
* [x] GAL-32: Boss has a `ReturningWithCaptive` state to go back to the formation. * [x] GAL-32: Boss has a `ReturningWithCaptive` state to go back to the formation.
* [ ] GAL-33: Improve the tractor beam visual effect (currently a simple rectangle). * [x] GAL-33: Improve the tractor beam visual effect (currently a simple rectangle).
* Completed on branch gal-33-improve-tractor-beam-visual, commit 52b0919 — 2-layer glow beam with pulse animation, 8 unit tests
* [ ] **GAL-34: Dual Fighter (Rescuing Captured Ship)** * [ ] **GAL-34: Dual Fighter (Rescuing Captured Ship)**
* [ ] GAL-35: Allow the player to shoot a Boss that is holding a captured ship. * [ ] GAL-35: Allow the player to shoot a Boss that is holding a captured ship.
* [ ] GAL-36: Implement the logic to free the captured ship upon shooting the Boss. * [ ] GAL-36: Implement the logic to free the captured ship upon shooting the Boss.