chore(todo): update GAL-33 status and progress
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TODO.md
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TODO.md
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* [x] GAL-30: Implement the tractor beam attack logic (`boss_capture_attack` system).
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* [x] GAL-31: Player has a `Captured` component when hit by the beam.
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* [x] GAL-32: Boss has a `ReturningWithCaptive` state to go back to the formation.
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* [ ] GAL-33: Improve the tractor beam visual effect (currently a simple rectangle).
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* [x] GAL-33: Improve the tractor beam visual effect (currently a simple rectangle).
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* Completed on branch gal-33-improve-tractor-beam-visual, commit 52b0919 — 2-layer glow beam with pulse animation, 8 unit tests
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* [ ] **GAL-34: Dual Fighter (Rescuing Captured Ship)**
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* [ ] GAL-35: Allow the player to shoot a Boss that is holding a captured ship.
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* [ ] GAL-36: Implement the logic to free the captured ship upon shooting the Boss.
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