game: award 300 points for Boss kills (3x Grunt)

Boss enemies now award 300 points instead of the same 100 as
Grunts. The scoring match in check_bullet_collisions already
routed by EnemyType; only the BOSS_POINTS constant was wrong.

Refs: GAL-27
This commit is contained in:
Harald Hoyer 2026-05-06 21:59:35 +02:00
parent ad2037a7a5
commit 98b74a7ae2

View file

@ -11,7 +11,7 @@ use crate::resources::{PlayerLives, PlayerRespawnTimer, Score};
use crate::systems::spawn_explosion; use crate::systems::spawn_explosion;
const GRUNT_POINTS: u32 = 100; const GRUNT_POINTS: u32 = 100;
const BOSS_POINTS: u32 = 100; // TODO(GAL-27): differentiate Boss from Grunt scoring const BOSS_POINTS: u32 = 300;
pub fn move_bullets( pub fn move_bullets(
mut query: Query<(Entity, &mut Transform), With<Bullet>>, mut query: Query<(Entity, &mut Transform), With<Bullet>>,