game: award 300 points for Boss kills (3x Grunt)
Boss enemies now award 300 points instead of the same 100 as Grunts. The scoring match in check_bullet_collisions already routed by EnemyType; only the BOSS_POINTS constant was wrong. Refs: GAL-27
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@ -11,7 +11,7 @@ use crate::resources::{PlayerLives, PlayerRespawnTimer, Score};
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use crate::systems::spawn_explosion;
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use crate::systems::spawn_explosion;
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const GRUNT_POINTS: u32 = 100;
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const GRUNT_POINTS: u32 = 100;
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const BOSS_POINTS: u32 = 100; // TODO(GAL-27): differentiate Boss from Grunt scoring
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const BOSS_POINTS: u32 = 300;
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pub fn move_bullets(
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pub fn move_bullets(
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mut query: Query<(Entity, &mut Transform), With<Bullet>>,
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mut query: Query<(Entity, &mut Transform), With<Bullet>>,
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