Flesh out the 14 still-open issues (GAL-34/35/36/37, 40/41, 43, 46/47/48/49, 52/53/55) with explicit acceptance criteria and concrete integration test hints that reference existing types and headless tooling, so future work on these tickets has a clear definition of done. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
26 lines
1.1 KiB
Markdown
26 lines
1.1 KiB
Markdown
---
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id: GAL-53
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title: Implement a High Score system (saving/loading)
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status: Todo
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parent: GAL-50
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labels: [polish, ui]
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---
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# GAL-53: Implement a High Score system (saving/loading)
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Implement a High Score system (saving/loading).
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## Acceptance criteria
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- [ ] High score persists to disk under a platform-appropriate path (e.g. `dirs::data_dir()/bglga/highscore.json`).
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- [ ] Loaded on startup into a `HighScore` resource; defaults to 0 if the file is absent or corrupt (no panic).
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- [ ] Updated only when `Score > HighScore` on entering `GameOver`, then persisted.
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- [ ] Visible on Start Menu (best so far) and Game Over (best vs current).
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- [ ] Save path overridable via env var or test-only setter so tests don't pollute the user's real config.
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## Integration test hints
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- Use a tmp dir override; pre-write `{"high_score": 5000}`; build `App`; assert `HighScore` resource = 5000.
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- Pre-write malformed JSON; assert loader falls back to 0 and doesn't panic.
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- Run scenario: set `Score = 7000`; transition to `GameOver`; reload from disk; assert persisted value = 7000.
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- Concurrency / crash safety: write via temp file + rename, not in-place truncate.
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