bglga/TODO/GAL-43.md
Harald Hoyer 365e3a7cc4 chore(todo): add acceptance criteria and test hints to open issues
Flesh out the 14 still-open issues (GAL-34/35/36/37, 40/41, 43, 46/47/48/49,
52/53/55) with explicit acceptance criteria and concrete integration test
hints that reference existing types and headless tooling, so future work
on these tickets has a clear definition of done.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 09:53:09 +02:00

1.2 KiB

id title status parent labels
GAL-43 Replace placeholder geometric shapes with actual sprites Todo GAL-42
polish
visuals

GAL-43: Replace placeholder geometric shapes with actual sprites

Replace placeholder geometric shapes with actual sprites.

Acceptance criteria

  • Player, Bullet, EnemyBullet, and both EnemyType::Grunt / EnemyType::Boss are rendered via Sprite components loaded from assets/, not coloured meshes.
  • Asset paths centralised (e.g. constants in constants.rs) so swapping art is a one-line change.
  • Hitbox sizes either preserved or recalibrated; existing collision tests still pass.
  • Z-ordering preserved (player above starfield, bullets above enemies, beam below player).
  • Falls back gracefully if an asset is missing (warn, do not panic at runtime).

Integration test hints

  • Unit-test spawn_player (and equivalents) inserts a Sprite component referencing the expected Handle<Image>.
  • Run nix run .#take-screenshots -- ./target/debug/bglga 3 6 1 ./shots before and after; visually compare frames for regressions in placement.
  • Existing collision tests: ensure they still pass with the new sprite-derived hitbox sizes (or update constants in constants.rs and the tests in lockstep).