bglga/TODO/GAL-36.md
Harald Hoyer 365e3a7cc4 chore(todo): add acceptance criteria and test hints to open issues
Flesh out the 14 still-open issues (GAL-34/35/36/37, 40/41, 43, 46/47/48/49,
52/53/55) with explicit acceptance criteria and concrete integration test
hints that reference existing types and headless tooling, so future work
on these tickets has a clear definition of done.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 09:53:09 +02:00

1.2 KiB

id title status parent labels
GAL-36 Free the captured ship upon shooting the Boss Todo GAL-34
gameplay
advanced-mechanics

GAL-36: Implement the logic to free the captured ship upon shooting the Boss

Implement the logic to free the captured ship upon shooting the Boss.

Acceptance criteria

  • When a Boss in ReturningWithCaptive dies, the held player has its Captured component removed.
  • Freed ship is positioned next to the active player and tagged for dual-fighter mode (handoff to GAL-37).
  • If the boss is destroyed while still off-screen / in transit, the freed ship is still recovered cleanly (no orphaned Captured component, no stuck TractorBeam).
  • Existing handle_captured_player boss-despawn path still runs (cf. player.rs:handle_captured_player — release-and-penalize fallback).

Integration test hints

  • Set up boss + captured player (both entities, with Captured { boss_entity, … }); fire bullet; tick to collision; assert player still alive, no Captured component, PlayerLives unchanged.
  • Edge case: destroy the boss off-screen — confirm fallback path still works without entering the rescue/dual-fighter branch.