Expose a `nix run .#take-screenshots` app that runs a binary inside an Xvfb display with lavapipe software Vulkan and captures PNG snapshots via ImageMagick. Useful for smoke-testing the Bevy renderer in environments without a GPU (CI, sandboxed shells, agents). Usage: nix run .#take-screenshots -- EXE NUM DELAY_START PAUSE_INBETWEEN [OUTPUT_DIR] The script picks the first free :N >= 99, locates the lavapipe ICD via pkgs.mesa with a fallback to /run/opengl-driver (NixOS), reuses the dev shell's runtimeLibs in LD_LIBRARY_PATH, and traps EXIT for cleanup. README updated with usage and a worked example.
61 lines
1.9 KiB
Markdown
61 lines
1.9 KiB
Markdown
# bglga
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This project is a simple Galaga-like space shooter game built using the Bevy engine.
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## Current State
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The game features:
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* A player ship at the bottom of the screen that can move left and right.
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* Shooting bullets upward using the spacebar or up arrow key.
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* Enemy ships that spawn at the top and move downward.
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* Collision detection between bullets and enemies.
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* **Collision detection between the player and enemies.**
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* **A player lives system (starting with 3 lives).**
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* **Player destruction upon collision.**
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* **Player respawn after a short delay with temporary invincibility.**
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* **Remaining lives displayed in the window title.**
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## Controls
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* Move Left: A key or Left Arrow
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* Move Right: D key or Right Arrow
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* Shoot: Spacebar or Up Arrow
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## How to Compile
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```
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nix develop --command bash -c "cargo build"
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```
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## How to Run
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1. Make sure you have Rust and Nix installed.
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2. Clone the repository.
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3. Navigate to the project directory.
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4. Run the game using the command: `nix develop --command bash -c "cargo run"`
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## Headless Screenshots
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The flake exposes a `take-screenshots` app that launches a binary inside an
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Xvfb display backed by lavapipe (software Vulkan), waits, and captures one or
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more PNG screenshots. Useful for smoke-testing rendering without a real GPU.
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```
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nix run .#take-screenshots -- EXE NUM DELAY_START PAUSE_INBETWEEN [OUTPUT_DIR]
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```
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* `EXE` — path to the executable to launch
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* `NUM` — number of screenshots to take
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* `DELAY_START` — seconds to wait after launch before the first shot
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* `PAUSE_INBETWEEN` — seconds between consecutive shots
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* `OUTPUT_DIR` — where to write `shot-NNN.png` files (default: current directory)
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Example, capturing three frames of the game one second apart after a six-second
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warm-up (Bevy + software Vulkan needs roughly that long to render its first
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frame):
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```
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cargo build
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nix run .#take-screenshots -- ./target/debug/bglga 3 6 1 ./shots
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```
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