bglga/TODO/GAL-52.md
Harald Hoyer 365e3a7cc4 chore(todo): add acceptance criteria and test hints to open issues
Flesh out the 14 still-open issues (GAL-34/35/36/37, 40/41, 43, 46/47/48/49,
52/53/55) with explicit acceptance criteria and concrete integration test
hints that reference existing types and headless tooling, so future work
on these tickets has a clear definition of done.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 09:53:09 +02:00

1.1 KiB

id title status parent labels
GAL-52 Display Score, Lives, and Stage on screen using bevy_ui Todo GAL-50
polish
ui

GAL-52: Display Score, Lives, and Stage on the screen using bevy_ui

Display Score, Lives, and Stage on the screen using bevy_ui.

Acceptance criteria

  • HUD shows Score, PlayerLives, and CurrentStage as on-screen Text nodes via bevy_ui.
  • HUD updates each frame the underlying resource changes (use Changed<T> filters or run-conditions).
  • HUD is hidden (or not spawned) during StartMenu; visible during Playing and GameOver.
  • Window title is no longer the source of truth for these values (kept only as debug, or removed — pick one).
  • Layout survives window resize without overlapping the play field.

Integration test hints

  • Build App, mutate Score resource, run schedule one tick, query for the score Text component, assert its content includes the new score string.
  • Transition into StartMenu; assert HUD nodes have Display::None or are despawned.
  • Visual smoke test via nix run .#take-screenshots after resource changes; eyeball that text positions are sensible.