zeroclaw/firmware/zeroclaw-esp32-ui/README.md

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# ZeroClaw ESP32 UI Firmware
Slint-based graphical UI firmware scaffold for ZeroClaw edge scenarios on ESP32.
## Scope of This Crate
This crate intentionally provides a **minimal, bootable UI scaffold**:
- Initializes ESP-IDF logging/runtime patches
- Compiles and runs a small Slint UI (`MainWindow`)
- Keeps display and touch feature flags available for incremental driver integration
What this crate **does not** do yet:
- No full chat runtime integration
- No production display/touch driver wiring in `src/main.rs`
- No Wi-Fi/BLE transport logic
## Features
- **Slint UI scaffold** suitable for MCU-oriented iteration
- **Display feature flags** for ST7789, ILI9341, SSD1306
- **Touch feature flags** for XPT2046 and FT6X36 integration planning
- **ESP-IDF baseline** for embedded target builds
## Project Structure
```text
firmware/zeroclaw-esp32-ui/
├── Cargo.toml # Rust package and feature flags
├── build.rs # Slint compilation hook
├── .cargo/
│ └── config.toml # Cross-compilation defaults
├── ui/
│ └── main.slint # Slint UI definition
└── src/
└── main.rs # Firmware entry point
```
## Prerequisites
1. **ESP Rust toolchain**
```bash
cargo install espup
espup install
source ~/export-esp.sh
```
2. **Flashing tools**
```bash
cargo install espflash cargo-espflash
```
## Build and Flash
### Default target (ESP32-C3, from `.cargo/config.toml`)
```bash
cd firmware/zeroclaw-esp32-ui
cargo build --release
cargo espflash flash --release --monitor
```
### Build for ESP32-S3 (override target)
```bash
cargo build --release --target xtensa-esp32s3-espidf
```
## Feature Flags
```bash
# Switch display profile
cargo build --release --features display-ili9341
# Enable planned touch profile
cargo build --release --features touch-ft6x36
```
## UI Layout
The current `ui/main.slint` defines:
- `StatusBar`
- `MessageList`
- `InputBar`
- `MainWindow`
These components are placeholders to keep future hardware integration incremental and low-risk.
## Next Integration Steps
1. Wire real display driver initialization in `src/main.rs`
2. Attach touch input events to Slint callbacks
3. Connect UI state with ZeroClaw edge/runtime messaging
4. Add board-specific pin maps with explicit target profiles
## License
MIT - See root `LICENSE`
## References
- [Slint ESP32 Documentation](https://slint.dev/esp32)
- [ESP-IDF Rust Book](https://esp-rs.github.io/book/)
- [ZeroClaw Hardware Design](../../docs/hardware-peripherals-design.md)