1.3 KiB
1.3 KiB
| id | title | status | parent | labels | ||
|---|---|---|---|---|---|---|
| GAL-53 | Implement a High Score system (saving/loading) | Done | GAL-50 |
|
GAL-53: Implement a High Score system (saving/loading)
Implement a High Score system (saving/loading).
Acceptance criteria
- High score persists to disk under a platform-appropriate path (e.g.
dirs::data_dir()/bglga/highscore.json). - Loaded on startup into a
HighScoreresource; defaults to 0 if the file is absent or corrupt (no panic). - Updated only when
Score > HighScoreon enteringGameOver, then persisted. - Visible on Start Menu (best so far) and Game Over (best vs current).
- Save path overridable via env var or test-only setter so tests don't pollute the user's real config.
Integration test hints
- Use a tmp dir override; pre-write
{"high_score": 5000}; buildApp; assertHighScoreresource = 5000. - Pre-write malformed JSON; assert loader falls back to 0 and doesn't panic.
- Run scenario: set
Score = 7000; transition toGameOver; reload from disk; assert persisted value = 7000. - Concurrency / crash safety: write via temp file + rename, not in-place truncate.
Comments
- 2026-05-07 — Branch
opencode/clever-wolf, commitff3416b— High score system implemented with persistence, UI display, and integration tests.