bglga/TODO/GAL-28.md
Harald Hoyer db9f7714b1 chore(todo): split TODO.md into per-issue files under TODO/
Convert the flat TODO.md into a TODO/ folder where each GAL-N issue is
its own Linear-style markdown document with YAML frontmatter (id, title,
status, parent, labels), and add a README index grouped by section.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 09:29:17 +02:00

19 lines
703 B
Markdown

---
id: GAL-28
title: Boss Galaga & Capture Beam
status: In Progress
parent: null
labels: [enemy, advanced-mechanics]
---
# GAL-28: Boss Galaga & Capture Beam
Boss enemy with tractor beam capture mechanic and return-to-formation behavior.
## Sub-issues
- [x] [GAL-29](GAL-29.md) — Create a "Boss" enemy type.
- [x] [GAL-30](GAL-30.md) — Implement the tractor beam attack logic (`boss_capture_attack` system).
- [x] [GAL-31](GAL-31.md) — Player has a `Captured` component when hit by the beam.
- [x] [GAL-32](GAL-32.md) — Boss has a `ReturningWithCaptive` state to go back to the formation.
- [x] [GAL-33](GAL-33.md) — Improve the tractor beam visual effect (currently a simple rectangle).